Level
Cantrip
Casting Time
1 Action
Range/Area
Self
Components
S
Duration
Until Dispelled
School
Transmutation
Attack/Save
None
Damage/Effect

You wave you hand and store an outfit, a non-magical piece of apparel, or a non-magical set of armour that you are wearing in a pocket dimension, or to return a stored outfit to you. Alternatively, you may swap a number of pieces of apparel, an entire outfit or a set of armour that you are wearing with one that is already stored, making it appear as if your current ensemble is shimmering into an alternative form.

You may have one complete set of non-magical armour or one set of clothes stored at any given time. Where necessary, the DM has final say on what makes up a full set of clothing, and the set may include up to two pieces of non-magical jewellery.

If you attempt to store a magical object it vanishes for 1 second before reappearing in an unoccupied space within 5 feet of you.

You gain additional space in your dimensional wardrobe when you reach higher levels, enabling you to store additional outfits: 2 stored outfits at 5th level; 3 stored outfits at 11th level; 4 stored outfits at 17th level. When you reach 11th level, you may store one magical piece of clothing or jewellery, or one set of magical armour. At 17th level, there are no restrictions on storing magical equipment.

Available For: Bard (Legacy) Wizard (Legacy) Cleric (Legacy) - Trickery Domain (Legacy) Warlock (Legacy) - The Archfey (Legacy) Artificer (Legacy) - Armorer (Legacy)

Biscuits_of_Rowan

Comments

Posts Quoted:
Reply
Clear All Quotes