Level
5th
Casting Time
6 Actions
Range/Area
20 ft.
Components
None
Duration
Until Dispelled or Triggered
School
Necromancy
Attack/Save
None
Damage/Effect

As an action a glass bottle materialises and you hold it out to a creature you can see, if the creature is on full hit points it has to make a constitution save of 18 on a fail it imidiatly becomes aggresive towards you, on a failed save its life force is take and transported into the bottle, if the creature is missing any hit points it has to make a 16 constitution savin throw on a save the same thing happens as on full health, same with the fail, if the creature is unconsios nocked prone, or tied up it must succede a constitution save of 14 on a fail it remains in its original state, on a fail its life force is obsorbed into the bottle (meaning it would drop to 0 hp but if the bottle was smashed it would regain all its hit points, you can obsorb the life force and gain one of its abilities or traits.)

Available For: Cleric (Legacy) Warlock (Legacy) Wizard (Legacy)

TheDraygone

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