As an action a glass bottle materialises and you hold it out to a creature you can see, if the creature is on full hit points it has to make a constitution save of 18 on a fail it imidiatly becomes aggresive towards you, on a failed save its life force is take and transported into the bottle, if the creature is missing any hit points it has to make a 16 constitution savin throw on a save the same thing happens as on full health, same with the fail, if the creature is unconsios nocked prone, or tied up it must succede a constitution save of 14 on a fail it remains in its original state, on a fail its life force is obsorbed into the bottle (meaning it would drop to 0 hp but if the bottle was smashed it would regain all its hit points, you can obsorb the life force and gain one of its abilities or traits.)
Level
5th
Casting Time
6 Actions
Range/Area
20 ft.
Components
None
Duration
Until Dispelled or Triggered
School
Necromancy
Attack/Save
None
Damage/Effect
Comments