Level
1st
Casting Time
1 Reaction *
Range/Area
60 ft.
Components
V
Duration
Instantaneous
School
Enchantment
Attack/Save
None
Damage/Effect
You magically alter the fate of the creature, taking the result of its roll away. The creature then must roll a d20 again, taking that new value whatever it turns out to be.
You may then choose to grant the value you stole to another creature you can see within range. This creature may use this value instead of rolling one d20 on a single attack, ability score, or saving throw in 1 minute.
If you cast Twist of Fate again while the stolen value is still unused, that value is lost.
* - A creature you can see in range succeeds on an attack roll, ability check, or saving throw
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