Level
2nd
Casting Time
1 Bonus Action
Range/Area
Touch
Components
V, M *
Duration
Until Dispelled or Triggered
School
Enchantment
Attack/Save
None
Damage/Effect
Deafened

You pull a small coin from your pocket, take it into your hand, and fill it with a message; whether or not you speak the message before placing it into your object is subjective.  the charged object can be thrown naturally to any character who upon receiving the object in any form of physical contact must make a wisdom save to discern it's message, lesser rolls may not yield a full or proper message, or even worse come through as hindering feedback. a pass of the wisdom save does no damage but after a failed save, roll 1d4 of lightning damage.

* - (must be made of conductive metal and small enough to fit in the casters hand. any item made of Silver, i.e. coins, give +1d4 on the wisdom save due to them being the perfect conductor, making the imbued message flow easier into the mind of the reader.)

Available For: Cleric (Legacy) Ranger (Legacy) Wizard (Legacy)

JibberM

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