Level
Cantrip
Casting Time
1 Action
Range/Area
80 ft.
Components
S, M *
Duration
Instantaneous
School
Evocation
Attack/Save
Ranged
Damage/Effect
Additional
You infuse two cards with arcane energy and fire them toward creatures within range. Make a ranged spell attack against the target(s) and roll a d10 to infuse the cards with the appropriate element:
- 1-2 fire
- 3-4 cold
- 5-6 lightning
- 7-8 acid
- 9-10 radiant (if you are good alignment) or necrotic (if you are evil).
On a hit, the target takes damage equal to 1d4+ your spellcasting modifier.
The spell enchants an additional card when you reach higher levels: one card at 5th level, two cards at 11th level, and three cards at 17th level. You can direct the cards at the same target or at different ones. Make a separate attack roll for each card.
* - (Playing or tarot cards)Previous Versions
| Name | Date Modified | Views | Adds | Version | Actions |
|---|---|---|---|---|---|
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2/1/2022 2:35:20 AM
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3
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1
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.5
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Coming Soon
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