Level
Cantrip
Casting Time
1 Action
Range/Area
80 ft.
Components
S, M *
Duration
Instantaneous
School
Evocation
Attack/Save
Ranged
Damage/Effect
Additional

You infuse two cards with arcane energy and fire them toward creatures within range. Make a ranged spell attack against the target(s) and roll a d10 to infuse the cards with the appropriate element:

  • 1-2 fire
  • 3-4 cold
  • 5-6 lightning
  • 7-8 acid
  • 9-10 radiant (if you are good alignment) or necrotic (if you are evil).

On a hit, the target takes damage equal to 1d4+ your spellcasting modifier.

The spell enchants an additional card when you reach higher levels: one card at 5th level, two cards at 11th level, and three cards at 17th level. You can direct the cards at the same target or at different ones. Make a separate attack roll for each card.

* - (Playing or tarot cards)

Previous Versions

Name Date Modified Views Adds Version Actions
2/1/2022 2:35:20 AM
3
1
.5
Coming Soon

Spell Tags: Damage

Available For: Bard (Legacy) Cleric (Legacy) Druid (Legacy) Sorcerer (Legacy) Warlock (Legacy) Wizard (Legacy)

MystiKiwi87

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