Level
4th
Casting Time
1 Action
Range/Area
Self 120 ft.
Components
S
Duration
Until Dispelled 1 Minute
School
Transmutation
Attack/Save
None
Damage/Effect
Creation (...)

Armor come to life at your command. Choose a nonmagical object aworn by caster. The target animates and becomes a creature under your control until the spell ends or until incapacitated or removed from caster

As a bonus action, you can mentally command any creature you made with this spell if the creature has not taken an action in the last turn. You decide what action the creature will take during its next turn, or you can issue a general command, such as to guard a particular section of the body, or stick tight to the skin. If you issue no commands, the creature only defends the caster against hostile actions. Once given an order, the creature continues to follow it until its task is complete. The Armor (or appropriate substitute: clothing, robes, vestments if unarmored) can act as materials other than it's origin according to the user at the time the spell is cast, but cannot be changed during it's duration. The Armor may increase a resistance to either Bludgeoning, Piercing, or Slashing, by choice of material at the time of cast.

An animated object is a construct with AC equal to the armor's original value, which serve as it's hit points. It has attacks, Strength, and Dexterity determined by its size. Its Constitution is 10 and its Intelligence and Wisdom are 3, and its Charisma is 1. When the animated object drops to 0 hit points/AC, it reverts to its original object form, and any remaining damage carries over to its original object form.

At Higher Levels. If you cast this spell using a spell slot of 6th level or higher, you can animate an object on you or someone nearby for each slot level above 5th.

Spell Tags: Creation Damage

Available For: Ranger (Legacy) Sorcerer (Legacy) Wizard (Legacy)

Dedpulley