Level
3rd
Casting Time
1 Action
Range/Area
150 ft. (20 ft. )
Components
V, S, M *
Duration
Instantaneous
School
Conjuration
Attack/Save
DEX Save
Damage/Effect
Piercing

You call upon the spirits of the wild and thrust forward your arm, pointing a finger to a point you choose within range. You are buffeted by a whirl of many coloured leaves as the spirits of the animals who have died in the area come to your aid and burst forth from behind you. Each creature in a 20-foot-radius sphere centred on that point must make a Dexterity saving throw. A target takes 8d6 piercing damage from attacks made by the spirits on a failed save, or half as much damage on a successful one.

At Higher Levels. When you cast this spell using a spell slot of 4th level or higher, the damage increases by 1d6 for each slot level above 3rd.

* - (a leaf and a seed)

Spell Tags: Damage

Available For: Druid (Legacy) Ranger (Legacy) - Swarmkeeper

TheJollyGoon

Comments

Posts Quoted:
Reply
Clear All Quotes