Level
Cantrip
Casting Time
1 Action
Range/Area
Self
Components
V
Duration
Concentration 1 Round
School
Illusion
Attack/Save
None
Damage/Effect
Invisible

You scream the word "invisible" as loud as you can and become invisible until the spell ends when you stop yelling at the start of your next turn. Anything you are wearing or carrying is invisible as long as it is on your person. If you casted this spell on your previous turn you can cast this spell as a bonus action. If recast you don't stop screaming and the effect is continuous

Continued screaming for long periods of time is taxing on the body as you cannot breathe.
If the spell has been casted for two consecutive turns on each successive turn the spell is recast make a constitution saving throw DC [5 + number of successive turns * 5]
If you don't require breathing you make this save with advantage.

On a success the spell continues as normal.
On a failure you suffocate and become unconscious for 1d4 rounds.
If the saving throw was a natrual 1 you suffocate and die.
If you don't require breathing the spell simply fails as you have no more air in your lungs.

Any creature capable of hearing that has a passive perception of 6 or above within 60 feet of you will know your exact location and will not suffer disadvantage on attack rolls against you from being invisible likewise you do not gain advantage on attack rolls from being invisible against said creatures. 

Spell Tags: Buff

Available For: Bard (Legacy) Sorcerer (Legacy) Warlock (Legacy) Wizard (Legacy)

GeforceOfSweden

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