You conjure and fire an invisible dart at a target within range. Make a ranged spell attack against the target. On a hit, the target is cursed with your choice of one of the afflictions described below for the duration of the spell. A remove curse spell ends this additional effect immediately. Constructs, elementals, and undead creatures are immune to these afflictions.
Curse of Consumption. The target is poisoned for 1 minute. At the end of each hour while the curse is active, the target must succeed on a Constitution saving throw or suffer one level of exhaustion. If the target succeeds on this saving throw three times, the curse ends instantly, and they immediately recover from one level of exhaustion that they gained as a result of the curse. These successes do not need to be consecutive.
Cursed of Enfeebled Senses. The target’s sight blurs and is reduced to a maximum of 10 ft., and is effectively blinded beyond this distance. It also may not benefit from darkvision or truesight if it has these senses. In addition, it loses its sense of smell, gains a distracting ringing in one ear, and cannot benefit from blindsight granted to it by either of these senses. Until the curse ends, the target has disadvantage on all Wisdom (Perception) checks. The target can make a Constitution saving throw at the end of each of minute, ending the curse on a success.
Curse of Restlessness. The target is plagued by a subtle paranoia, and when they try to sleep, nightmares infest their dreams. While afflicted with this curse, the target is unable to benefit from a short rest in any way, including recovering hit points by expending hit dice. When the cursed target attempts to take a long rest, they gain only those benefits ordinarily granted by a short rest. At the end of an affected short or long rest, the cursed target can make a Wisdom saving throw, ending the curse and on a success.
* - (a flint arrowhead, spearhead or dart)
Previous Versions
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2/2/2022 12:49:02 AM
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Coming Soon
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