Level
Cantrip
Casting Time
1 Action
Range/Area
Self 10 ft.
Components
None
Duration
Instantaneous
School
Divination
Attack/Save
None
Damage/Effect
Teleportation

You must make a saving throw based on your magic type, DC 18 if unthreatened. If you are threatened (in combat), the DC is 20. 

This spell instantly transports you to another dimension. If you rolled DC +4, you can choose which destination you appear where you have been before. If you succeeded your saving throw, but are below the DC +4 threshold, you transport to another dimension at the DMs discretion. DM may choose to have you roll a d4, for example, and determine the location based on that result.

Spell Tags: Teleportation

Available For: Bard (Legacy) Cleric (Legacy) Druid (Legacy) Ranger (Legacy) Sorcerer (Legacy) Warlock (Legacy) Wizard (Legacy)

craigthecreator

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