This spell primarily acts as sending for the sake of casting time, range, and other factors. One major difference is that this spell will always reach the speaker, regardless of whether or not they're on a different plane than you.
Using the 25 words or less given to you by the spell, you are also able to give the user an enchanted demand akin to the spell suggestion. As usual, the course of action must sound reasonable, and cannot involve the creature doing something obviously harmful.
The target must make a Wisdom saving throw. On a failed save, it pursues the course of action you described to the best of its ability. The suggested course of action can continue for the entire duration. If the suggested activity can be completed in a short time, the spell ends when the subject finishes what it was asked to do.
You can also specify conditions that will trigger a special activity during the duration. For example, you might suggest that a knight give her warhorse to the first beggar she meets. If the condition isn't met before the spell expires, the activity isn't performed.
If you or any of your companions damage the target, the spell ends.
* - (A snake's tongue and a short piece of fine copper wire)
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