Level
Cantrip
Casting Time
1 Bonus Action
Range/Area
60 ft.
Components
V, S, M *
Duration
Instantaneous
School
Evocation
Attack/Save
None
Damage/Effect

You conjure and then throw a magical card with a random effect. Make a ranged spell attack against the target. On a hit, a target is hit by a card of one of the following colors, which each have a unique effect and purpose. For each target, roll a d6 to determine which color card effects it.

  1. 1. Red: The target takes 1d4 + your spellcasting ability modifier fire damage.
  2. 2. Orange: The target takes 1d4 + your spellcasting ability modifier acid damage.
  3. 3. Yellow: The target takes 1d4 + your spellcasting ability modifier lightning damage.
  4. 4. Green: The target takes 1d4 + your spellcasting ability modifier poison damage.
  5. 5. Blue: The target takes 1d4 + your spellcasting ability modifier cold damage
  6. 6. Violet: The target takes 1d4 psychic damage and must succeed on a Constitution saving throw or become blinded until the end of their next turn.

The spell creates more than one card when you reach higher levels (One card per odd level (lvl 3=2 cards lvl5=3card etc.)) You can direct the cards at the same target or at different ones. Make a separate attack roll for each card

* - ((1 copper piece, which the spell consumes))

Available For: Bard (Legacy) Cleric (Legacy) Druid (Legacy) Ranger (Legacy) Sorcerer (Legacy) Warlock (Legacy) Wizard (Legacy) Fighter (Legacy) - Eldritch Knight (Legacy)

MartinSeptim

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