Level
2nd
Casting Time
1 Action
Range/Area
Touch
Components
V, S
Duration
Concentration
1 Minute
School
Conjuration
Attack/Save
None
Damage/Effect
You summon healing waters around the target wich protect them from harm. For the duration of the spell they have resistance to fire damage and regain 2d4 hp at the start of each of their turn.
At higher lvl. When you cast this spell using a spell slot of 3rd lvl or higher, the heal9ng increases by 1d4 for each slot lvl.
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