Level
8th
Casting Time
1 Action
Range/Area
40 ft.
Components
V
Duration
Concentration
1 Minute
School
Enchantment
Attack/Save
WIS Save
Damage/Effect
Charmed
You attempt to charm all humanoids you can see within range. Each creature must make a Wisdom saving throw, and does so with advantage if you or your companions are fighting it. If it fails the saving throw, it is charmed by you until the spell ends or until you do anything harmful to it.
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