You contact an eldritch being and tap into ancient eldritch power at the cost of your own essence. Using exhaustion, you can get access to information or abilities that you wouldn’t normally have. The experience is costly though and can leave you drained as your mortal frame was not meant to handle such power. Accessing such power also makes you a beacon for things drawn to eldritch power, perhaps inviting unwanted attention. You must specify what ability you are using and how much exhaustion. You may only use this spell once per day.
1 level of exhaustion:
Asking 3 questions: You may ask three yes or no questions, the answers may be vague. Similar to the way the commune spell works.
Clarification: using the scroll of prophesies, you may get more information about a specific prophesy. The information might be vague but you will understand more about it in a general sense.
2 level of exhaustion:
Locate object: You can locate any one object that you are failure with. You must have seen this object close up, or have touched the object. For 2 levels of exhaustion you will know what city on the map the object is in, for 3 levels of exhaustion you will know the exact location of the object.
Scrying: you can cast the spell scrying on a person you are familiar with, provided they are not protected by divination magic
3 level of exhaustion:
Find the path: Speaking from the scroll of prophesies, you will immediately know what direction to go to accomplish that task. You will also see on the map a yellow line showing you where to go. You will also gain vague information on the subject.
4th level of exhaustion:
Locate person/creature: you can locate any person or creature, regardless if they are protected by divination magic. You must have seen this person or creature or have something of theirs in order for the spell to work. Casting this with 4 levels of exhaustion will give you their location on the map; casting at 5 levels of exhaustion will give you their exact location.
Teleport/ material plane shift: casting with four levels of exhaustion will allow you to teleport to a magic circle that you are familiar with. Alternately, if you are on an alternative plane of existence, you can teleport to the material plane, to a place you are familiar with and have been.
5 level of exhaustion:
Teleport/plane shift: using 5 levels of exhaustion will allow you to plane shift to any plane of existence (with exception of the divine plane and the void). You don’t have to be familiar with the plane or have been to it, you only have to speak it by name (though you cannot control where you will teleport to in the plane unless you are familiar with a place), alternatively you can teleport anywhere in the material plane regardless of if you are familiar with it, but you cannot control where you will teleport unless you are familiar with a spot.
* - ((Blood equaling 1 damage, a map, attunement to an eldritch artifact))
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