Level
4th
Casting Time
Action Ritual
Range/Area
Sight (20 ft. )
Components
None
Duration
Concentration
School
Transmutation
Attack/Save
STR Save
Damage/Effect
Force

Water Prison is a spell that takes an action to cast and upon your next turn you make a large water sphere around two or three targets within five feet of each other, from there you can keep adding more water to the sphere-feeding it in a way-so it grows bigger and take in more enemy targets. The largest the Water Prison can get is 20 by 20 feet, while under trees or a building you will only get it to go a foot below the buildings roof.

Water Prison - Traps the enemy(s) in a large sphere of water upon failing the save(Strength save 16), each turn that passes the trapped creature(s) takes 3d8 force damage(thinking of not being able to breath) until they pass their save or go unconscious, causing the spell to drop them onto the ground. If an enemy meaning to pop the sphere open gets too close it will try to pull them inside it as well, so they will have to make a Dex save of 16

This is a race spell for the Deep Sea Genasi

Spell Tags: Control

Available For: Fighter (Legacy) - Eldritch Knight (Legacy)

MidnightTheFierce

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