Level
Cantrip
Casting Time
1 Action
Range/Area
Sight
Components
S, M *
Duration
1 Hour
School
Enchantment
Attack/Save
WIS Save
Damage/Effect
Charmed

You drink 3 flasks of ale or whisky and become drunk, but so charismatic that others around you get the urge to dance.  

All creatures that can see you (plus creatures you encounter while drunk) must succeed an intelligence saving throw = your Save DC or they are charmed by you and begin dancing. A charmed enemy cannot attack you or target you with harmful abilities or magical effects.  Dancing has no effect on their actions or abilities.  

For 1 hour you get advantage on Charisma & Wisdom Ability Checks and Saving Throws, and Disadvantage on Dexterity and Strength Ability Checks & Saving Throws. You cannot be Charmed or Frightened.

After 1 hour the Charm effect wears off and you take 1 point of exhaustion to nurse your hangover. 

* - (3 flasks of ale or other alcohol consumed by the spell)

Previous Versions

Name Date Modified Views Adds Version Actions
2/23/2019 7:34:36 AM
0
0
1.0
Coming Soon

Spell Tags: Social Compulsion Charmed

Available For: Bard (Legacy)

jeffreystg

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