Level
3rd
Casting Time
1 Action
Range/Area
30 ft.
Components
S, M *
Duration
Concentration 1 Minute
School
Enchantment
Attack/Save
WIS Save
Damage/Effect
Charmed

By attacking an enemy's mind, the caster may be able to enrage a humanoid they can see within range. If the target is not willing to receive the effects of the spell, they must make a Wisdom Saving Throw to resist its effects, which it repeats at the beginning of each turn. While under this spell's effect, they are Enraged.

While a target is Enraged, they gain resistance to nonmagical piercing, bludgeoning, and slashing damage. An Enraged creature cannot concentrate on Spells and must use their Action and Bonus Action to pursue and harm the nearest creature they view as hostile.

At Higher Levels. When you cast this spell using a spell slot of 4th level or higher, you can target one additional creature for each slot level above 3rd. The creatures must be within 30 feet of each other when you target them.

* - (The horn of a bull.)

Spell Tags: Control Social

Available For: Bard (Legacy) Druid (Legacy) Sorcerer (Legacy) Warlock (Legacy) Wizard (Legacy) Cleric (Legacy) - Trickery Domain (Legacy)

Aurasviel

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