Level
3rd
Casting Time
1 Action
Range/Area
150 ft.
Components
V, S, M *
Duration
Concentration
1 Minute
School
Enchantment
Attack/Save
None
Damage/Effect
A creature in range that you can see must make a wisdom saving throw. On a failed save you gain control of one of the creature's limbs of your choosing. The limb can be used to attack anything within range, and legs can cause half movement speed in any direction, or cause the creature to fall prone. The limb can also make attacks against the host creature itself for half damage if feasible depending on anatomy. After the attack resolves it immediately ends the spell. The creature can make an opposing strength check against your spell save DC to attempt to prevent the limb from making further actions or movement.
* - (A tendon)
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