Level
2nd
Casting Time
1 Action
Range/Area
Self
Components
S, M *
Duration
Concentration 24 Hours
School
Evocation
Attack/Save
None
Damage/Effect

Your character's eyes glow a bright blue. The sound of crashing waves fills the air as water swirls rapidly around your weapon. You strike at your opponent, the water amplifying the force of your weapon. The water then lingers around the blade for a lasting damage increase.

You make a basic weapon attack using your weapon your currently held weapon. Your damage is increased by 2d10 for your initial attack. The damage type of the 2d10 is reliant on the weapon you use to channel this spell. (If the weapon is piercing damage, the 2d10 is piercing etc). 

Residual water remains hovering around the blade, guiding your strikes and extending your range. You gain an additional five feet of range on your melee weapons and gain an additional +2 to hit.   

* - (Weapon (not consumed))

Available For: Bard (Legacy) Cleric (Legacy) Druid (Legacy) Ranger (Legacy) Sorcerer (Legacy) Warlock (Legacy) Wizard (Legacy)

ReadyWarlock

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