Level
1st
Casting Time
1 Action
Range/Area
Touch
Components
V, S, M *
Duration
1 Hour
School
Divination
Attack/Save
Ranged
Damage/Effect
Radiant
You attempt to resolve a creature's misdeeds. You must make a Wisdom ( Insight) check against your spell save DC. On a success, the creature has its alignment changed from evil to good for the rest of the duration or until you end the spell. If it was already a good-aligned creature that became evil, it reverts back its original alignment.
Additionally, if you succeed the check and the spell hasn't ended, you can use a bonus action to launch out a bolt of divine retribution. Make a ranged spell attack, on a hit, a creature takes 1d12 radiant damage.
at higher levels. casting this spell at 2nd level or higher increases the damage by 1d12 per level of the spell.
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Posted Jul 23, 2023This smells of a DM who is both anal and absurdly lenient about Alignment at the same time. A single spell check against your own DC allows you to change ANY creature from Evil to Good with no action on their own part? The only use I see is if the same DM is also insanely reliant on cursed items that forcibly change Alignment... and then what you really need is Remove Curse or Dispel Magic.