Level
2nd
Casting Time
1 Action
Range/Area
Touch
Components
V, S
Duration
Concentration
1 Minute
School
Necromancy
Attack/Save
None
Damage/Effect
With a touch, the caster drains a humor from the target, resulting in disadvantage for saves and skills checks for the ability score related to that humor. The spell is resisted by the ability score that opposes that humor. The target can re roll a save at the end of their subsequent turns to overcome the spell.
blood - disadvantage to dexterity saves and skill checks, resisted by a Charisma save
yellow bile - disadvantage to strength saves and skill checks, resisted by Constitution save
black bile - disadvantage to charisma saves and skill checks, resisted by a Dexterity save
phlegm - disadvantage to constitution saves and skill checks, resisted by a Strength save
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