You form a connection between two willing creatures. Until dispelled or the ritual is complete, the two can speak the same language (one the caster knows) if they weren't able to before, but only to each other.
The two gain the ability to ask the other a question that must be answered truthfully, and one instance of being able to not answer a question. If a participant chooses to not answer one of the questions beyond their limit, or lies to a question, they take 3d6 damage (which cannot be reduced or avoided by any means) and a colored light appears above the offending participant. The aim of the game is to answer the questions while revealing as little information as possible, while asking questions that require as direct answers as you can manage to get.
The spell ends when all three questions have been answered on both sides. If a 3rd party or outside force prevents either character from answering a question, the damage only occurs if the the prevented character intended for this interruption to occur.
At higher levels, for each spell level above 1st, the damage increases by 1d6, and in addition, the caster can choose to adjust some portion of the game, such as allowing for two questions to be avoided instead of one, or for the questions to be answered with lies without penalty, an additional damage die, or even to add another participant (in which case a question can be directed at any participant in the game). It is up to the DM's discretion whether other changes can be implemented beyond those stated here; however, the spell can never affect unwilling participants. If the spell is cast at 5th level or higher, the spell can be adjusted however many times the caster wishes within the bounds stated above.
* - (a piece from each participant (hair, spit, blood), mingled together)
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