Level
2nd
Casting Time
1 Action
Range/Area
30 ft.
Components
S, M *
Duration
1 Minute
School
Enchantment
Attack/Save
WIS Save
Damage/Effect
Charmed
You attempt to do a cool trick infused with magic every humanoid of your choice that can see you within range must make a Wisdom saving throw, and does so with advantage if you or your companions are fighting it. If it fails the saving throw, it is charmed by you until the spell ends or until you or your companions do anything harmful to it. The charmed creature regards you as awesome person until the spell ends.
At Higher Levels. When you cast this spell using a spell slot of 3nd level or higher, the duration increase by 1 minute.
* - (crumpled paper a water bottle yo yo or something else you can do a cool trick with)
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