Level
Cantrip
Casting Time
1 Action
Range/Area
60 ft.
Components
V, S
Duration
1 Round
School
Illusion
Attack/Save
None
Damage/Effect
You create a flash of blinding light directly in front of a creature that you can see within range. The subject must make a Charisma saving throw. On a failed save, it has disadvantage on its next attack, or grants advantage on the next attack made against it, which ever comes first. The target must be able to see in order to suffer these effects.
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