You call upon the divine favor of the goddess Roshán, Mother of the Weave, to grant a blessing to you and your companions in battle. Up to three creatures of your choice within range receiving a blessing of your choice:
Thread of Fate: Targets affected by this spell have their perception of time heightened beyond mortal boundaries, allowing them to alter the outcomes of pivotal moments. Each creature affected by this spell gains +1 to their AC while it remains in effect. Furthermore, while this spell is active, a target affected by this spell may impose disadvantage on any one attack roll made against it (creature may decide to impose this effect after knowing the initial outcome of the attack roll)
Thread of Unity: Targets affected by this spell have their spirits connected by thin threads of Aether. Whenever a target receives damage of any kind while this spell is active, that damage is split equally among those who currently are currently affected by this spell (an unconscious creature stops being affected by this spell). Any excess damage beyond an equal split is dealt to the creature that received the damage originally.
*Creatures that are bonded in this manner can treat one another as within line of sight regardless of the obstacles that lie between them.
Thread of Chaos: Targets affected by this spell are infused with Aether from across infinite dimensions, opening their eyes to what may have been. When a target affected by this spell succeeds on an attack roll, they must roll (1d6) on a Dimensional Fate table. The outcomes of each role are as follows:
1. You strike true, but find that you have not struck your foe, but yourself from across the dimensional rift. You look into your eyes in confused horror as you receive the damage you would have dealt to the enemy.
2. As you connect, you are assaulted with a thousands iterations of you failing to succeed. For the briefest second before impact, you fumble with indecision. Reroll your initial attack roll. You must retroactively use the outcome of this roll for the attack.
3. You are momentarily distracted by the infinite versions of your foe and as a consequence your strike was less impactful than intended. Subtract a d4 from the damage that you have just rolled as part of your attack.
4. What initially felt like a glancing blow shifts before your eyes into a resounding strike as your parallel selves guide your attack to a weak point. Add a d4 to the damage that you have just rolled as part of your attack.
5. Different iterations of you pierce the veil, distracting your enemy and allowing the brief opportunity for a second strike. You may make another attack against the target that you have just attacked.
6. A copy of yourself from a parallel dimension merges with you and attacks with perfect synchrony. Double the damage that you have just dealt to your foe.
At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, you can target one additional creature for each slot level above 1st.
* - (A single piece of thread)
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