The target book is animated with telekinesis and reinforced to the likeness of hardwood with transmutation. You may use your bonus action to move the book up to 20 feet in any direction, and can direct the book to bash a target. Make a melee spell attack. On a hit, the target takes 1d8 bludgeoning damage + your spellcasting modifier. This attack counts as magical. You can choose to have medium or smaller sized targets make a strength saving throw against your spell save DC. If the save is successful, nothing happens. On a fail, the target is shoved five feet in a direction of your choice. You can also swing the book with your own hands as an action. It counts as a simple weapon. Make a melee spell attack. The range is decreased to 5 feet and the damage die is increased to a d10. On a hit, the target takes 1d10 bludgeoning damage + your spellcasting modifier. This attack counts as magical. You cannot use this attack if the book is more than 5 feet away from you. This damage does not scale with spell slot level. While the spell is active, the book acts as a shield, giving you +2 AC. If you would have failed an AC check without the spell active, you lose the AC until the start of your next turn. The spell ends if the book is hit by a magical weapon, more than 60 feet away, is damaged significantly, on another plane, is destroyed, or if you fail a concentration check. The book is sealed shut for the duration of the spell; if your spellbook is the target book, you cannot use your character sheet when casting unless you have manifested your spellbook's mind. An arcane focus cannot replace the book component. When you cast this spell using a spell slot of 3rd level or higher, the book deals 1d8 more damage for each spell slot above 2nd.
* - (A book weighing at least five pounds.)
Level
2nd
Casting Time
1 Action
Range/Area
Touch
Components
V, S, M *
Duration
Concentration
1 Minute
School
Transmutation
Attack/Save
None
Damage/Effect
Comments