You create an immobile curtain of snapping, serpent-fanged jaws shaped of pure force. The wall appears within range and lasts for the duration. You can make a straight wall up to 100 feet long, 20 feet high, and 5 feet thick, or a ringed wall up to 60 feet in diameter, 20 feet high, and 5 feet thick. The wall provides three-quarters cover to creatures behind it, and its space is difficult terrain.
When a creature enters the wall's area for the first time on a turn or starts its turn there, the creature must make a Dexterity saving throw. On a failed save, the creature takes 12d4 force damage. On a successful save, the creature takes half as much damage. You can move through or remain within your own whirl of fangs without taking damage.
Adapted from 3.5e Serpent Kingdoms sourcebook.
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