Level
1st
Casting Time
1 Reaction *
Range/Area
15 ft.
Components
S
Duration
1 Round
School
Abjuration
Attack/Save
None
Damage/Effect
Acid (...)

The spell captures some of the incoming energy, lessening its effect on you and storing it for the next weapon attack of you or an ally of your choice within 15ft. You have resistance to the triggering damage type until the start of your next turn. Also, you can choose a creature of your choice within range (you can choose yourself) the chosen creature deals an extra 1d6 damage of the triggering type on the first weapon attack that they hit on their next turn, and the spell ends.

At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, the extra damage increases by 1d6 for each slot level above 1st.

* - which you take when you take acid, cold, fire, lightning, or thunder damage

Spell Tags: Damage Warding

Available For: Druid (Legacy) Ranger (Legacy) Sorcerer (Legacy) Wizard (Legacy)

Bigoa

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