Level
1st
Casting Time
1 Action
Range/Area
Self (60 ft. )
Components
V, S
Duration
Instantaneous
School
Evocation
Attack/Save
DEX Save
Damage/Effect
Radiant

By accepting your own doom, you convert the matter of your body into pure energy. You die, and all creatures in a 60ft sphere centred on your location Must make a dexterity saving throw. A creature takes 3d10 radiant damage on a failed save, or half as much damage on a successful one.

At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, the damage increases by 2d20 for each slot level above 1st.

Spell Tags: Damage

Available For: Sorcerer (Legacy) Warlock (Legacy) Wizard (Legacy)

NotCalledSteve

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