Level
1st
Casting Time
1 Action
Range/Area
Self
Components
V, S, M *
Duration
Instantaneous
School
Necromancy
Attack/Save
DEX Save
Damage/Effect
Necrotic
Using yourself as component of the spell, you conjure a spear of ethereal red energy. You take 2d6 necrotic damage as part of casting this spell. The spear hurls itself 60-foot line in a direction of your choosing. Each creature within range must make a Dexterity saving throw, taking double the damage you took to cast the spell, or the same damage you took on a successful save.
* - (Blood of the caster)
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