Level
2nd
Casting Time
1 Action
Range/Area
30 ft.
Components
V, S, M *
Duration
Concentration 1 Minute
School
Enchantment
Attack/Save
None
Damage/Effect

You reshape the way a creature sees the world. Choose a creature that you can see within range. The target must make an Intelligence saving throw. On a failed save, the target’s vision becomes impaired. Choose one of the following effects:
• Brightened. Shimmering sparks float through the target’s field of view. The target has disadvantage on ranged attacks.
• Flipped Vision. The target’s world appears to be turned upside down. The target has disadvantage on Dexterity (Acrobatics or Sleight of Hand) checks.
• Monochrome. The target’s vision appears as if through colored glass. The target has disadvantage on Wisdom (Perception) checks.

At the end of each of its turns, the target can make an Intelligence saving throw. On a success, the spell ends. 
At Higher Levels. When you cast this spell using a spell slot of 3rd level or higher, you can target one additional creature for each slot level above 2nd.

* - (a glass lense and glitter )

Previous Versions

Name Date Modified Views Adds Version Actions
2/10/2022 12:15:23 AM
6
0
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Available For: Bard (Legacy) Cleric (Legacy) Sorcerer (Legacy) Warlock (Legacy) Wizard (Legacy)

SireKidd