Choose any magic item in range. If the item is attuned, the wielder must make a Charisma saving throw or the item's effect is disabled for 1 minute. If the item is unattuned, this spell automatically succeeds.
This spell cannot disable artifacts or other items created by a deity.
If the spell's target is a potion, the potion is turned into water for the spell's duration. Drinking the potion doesn't affect the spell, but will take effect after the spell ends.
If the item contains a soul, the soul is not negatively affected, but it cannot be released or utilized in other ways, such as communication. This includes sentient items, which are rendered unconscious for the duration.
At Higher Levels.
When you cast this spell using a 6th level spell slot or higher, the amount of items you can choose to affect rises by 1 for each slot above 5th.
Level
5th
Casting Time
1 Action
Range/Area
30 ft.
Components
V, S
Duration
1 Minute
School
Abjuration
Attack/Save
CHA Save
Damage/Effect
Negation
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