This spell causes all moisture near the earth's surface to instantly freeze, causing jagged pillars of ice to jut up from the ground. Roll a Dexterity saving throw against the spellcaster's spell save DC, on a failed save all creatures within range take 6d6 cold damage and those who failed will be likewise frozen to the spot, immobilizing them. On a successful save take half damage and you are not immobalized. Regardless of the save the ground within the area becomes difficult terrain.
Latin: "Veniant Spiritus Glaciales! Extentantur Aeri! Tundram et Glaciem, Loci Noctis Albae! Crystallizatio Tellustris!"
English: "Come, Spirits of Ice! Spread Forth into the Air! Tundra and Glacier in the Realm of White Night! Frozen Earth!"