Level
3rd
Casting Time
1 Action
Range/Area
30 ft.
Components
V
Duration
Special
School
Enchantment
Attack/Save
WIS Save
Damage/Effect

Speaking a vehement curse, you mark the target as an enemy and place one of the following effects on them. Any curse placed in this way can be removed through Remove Curse, Greater Restoration or similar magic. This magic is said to have been developed by ancient druidic circles and later refined by the Vistani.

The target makes a wisdom saving throw against your spell save DC. On a failure the target suffers one of the following effects (chosen by caster upon casting this spell). Succeeding on their saving throw makes a creature immune to this spell for 24 hours.

Bad Luck. For the next 10 minutes, whenever the target rolls a natural 20 on an attack roll, you can use your reaction to force the target to re-roll that attack (the target no longer needs to be within the initial range of the spell for this effect to work).

Mark of the Mist Traveller. You place an arcane mark on the target that is visible to everyone you designate when casting the spell (just you, a select number / group of people or potentially even everyone). The mark is invisible to everyone else. People who see the mark will recognize that the creature is cursed and avoid interacting with or aiding them. The marked creature suffers disadvantage on all Charisma-based checks for the next 24 hours. After that time has elapsed, they can attempt to make a wisdom saving throw against your spell save DC, removing the mark on a success. On a failure the mark persists for another 24 hours before the affected creature can make another saving throw. The mark can also be detected through magic such as Detect Magic or True Seeing.

Unnatural Aura. Any animal (beast) within 30 ft. of the creature feels an unnatural aura surrounding them and flees from the creature. Any creature forcefully placed within range, becomes panicked and uncontrollable (the DM decides how a specific beast in that situation would react). This effect lasts for 24 hours. After that time has elapsed, they can attempt to make a wisdom saving throw against your spell save DC, removing the curse on a success. On a failure the curse persists for another 24 hours before the affected creature can make another saving throw. The mark can also be detected through magic such as Detect Magic or True Seeing.

Available For: Bard (Legacy) Druid (Legacy) Sorcerer (Legacy) Warlock (Legacy) Wizard (Legacy)

DMbledore

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