The honeyed words of the one bearing the curse of the mark of Óss (ᚫ) speaks with the power of the All-tongue. When spell use is declared by Player, opponent must make a contesting CHArisma save. If Opponent fails; the difference between rolls is added as a bonus to the players attack roll as advantage. If Opponent succeeds; the difference between rolls is subtracted from players attack roll as disadvantage.
ex.)
PC rolls 18, NPC rolls 14 = PC adds +4 to attack roll
PC rolls a 14, NPC rolls 18 + PC subtracts -4 from attack roll
Following contest roll, player begins attack roll with added advantage/disadvantage.
IF using to influence NPCs:
NAT 1: Crit fail. Wild magic occurs towards player
2-16: Spell has no effect
17-20: Spell succeeds with lesser effect (lesser demand is met)
NAT 20: Success is immediate without question (demand is met exactly as stated and approved by DM)
21-26: Spell succeeds with normal effect (compromised demand is met)
27-28: Spell succeeds with great effect (demands are met and extra effect is given by DM rule)
29-30+: Spell succeeds with Fantastic effect (demands are met and subject is charmed for the duration of 1 day)
IF using to influence an environmental/locational effect:
NAT 1: Crit Fail. Wild magic occurs towards player
2-23: Spell has no effect
NAT 20: Success is immediate without question (demand is met exactly as stated and approved by DM)
24-25: Spell succeeds with lesser effect (lesser/partial demand is met)
26-27: Spell succeeds with normal effect (half demand is met)
28-29: Spell succeeds with great effect (demands are met and extra effect is given by DM rule)
30+: Spell succeeds with Fantastic effect (demands are met and player has control of the environment for 3 rounds as bonus action)
Comments