You move like the wind. Until the spell ends, your movement doesn’t provoke opportunity attacks.
Your movement speed increases by 30 feet.
On each of your turns, you can give yourself advantage on one melee weapon attack roll.
Your melee attacks score a critical hit on a 19-20.
When you make melee attacks with your action, you can make a number of melee attacks equal to double the normal amount plus one. (If you'd normally be able to make 1 melee attack per action, you can make 3. If you'd normally be able to make 2 melee attacks per round, you can make 5.) While dual wielding, the attacks alternate between the two weapons, starting with the primary.
You cannot make Reactions while the spell lasts.
You cannot take any Bonus Action except in the case of a dual wielded melee weapon, where you can still use your Bonus Action to make an off-hand melee attack.
Your movement speed is reduced to 0 for one round when the spell expires.
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