A magical sygil appears in front of you, unleashing a salvo of elemental blasts. Choose one of the following options:
* Controlled Bombardment: You choose cold, fire or lightning. You create six elemental projectiles and launch them at one or several targets. Make a ranged spell attack for each target. Being within 5 feet of a hostile creature doesn't impose disadvantage on these attack rolls. A target takes 1d8 of the type your choose per projectile on a hit, or half damage on a miss.
* Chaotic Storm: You unleash a storm of elemental projectiles, striking enemies and allies alike. Each creature within range, other than you, rolls d6 to determine how many projectiles it gets hit by. A creature takes 1d12 damage per projectile. The number rolled on the d6 determines the attack's damage type, as shown below.
D6 Damage Type
1 or 6 Lightning
2 or 5 Cold
3 or 4 Fire
At Higher Levels. When you cast this spell using a spell slot of 4th level or higher, the spell creates one more projectile for each slot level above 1st.
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