Level
4th
Casting Time
1 Action
Range/Area
40 ft. (40 ft. )
Components
V, S
Duration
Concentration 10 Minutes
School
Enchantment
Attack/Save
WIS Save
Damage/Effect
Charmed

You begin playing a festive drinking song, and creatures within range begin to feel their attention drift and their minds cloud as they are intoxicated by your voice and music.

While the spell lasts, at the end of your turn each round, creatures within range (other than those you intentionally exclude) must roll a Wisdom saving throw or become charmed by you, even if they are hostile to you. In subsequent rounds, if you used your action to do anything besides dodge or disengage, the creatures do not need to save that round. Creatures who successfully save must continue to save in later rounds if still within the area.

Creatures charmed by this spell begin to hum, tap their feet, clap their hands, or sing along with your song, as they turn all their attention to you. They are incapacitated and do not leave the area. If a creature charmed by this spell fails the spell’s Wisdom save again, it falls asleep and has no memories of the entire duration of the spell. 

If any creature takes damage from you or your allies while charmed by this spell, the spell ends and any sleeping creatures awaken.

Adapted from Magic of Faerûn (3e)

Spell Tags: Control Social Charmed

Available For: Bard (Legacy)

CM_

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