You attempt to turn an object or one creature that you can see within range into glass. If you choose an object, one unattended object or section of an object of up to 10 cubic feet is automatically turned to glass.
If you choose a creature and its body is made of flesh, the creature must make a Constitution saving throw. On a failed save, it is restrained as its flesh begins to harden and turn brittle. On a successful save, the creature isn’t affected.
A creature restrained by this spell is vulnerable to bludgeoning and force damage and must make another Constitution saving throw at the end of each of its turns. If it successfully saves against this spell three times, the spell ends. If it fails its save twice, it is turned to glass and subjected to the petrified condition (though vulnerable to bludgeoning and force damage) for the duration. The successes and failures do not need to be consecutive.
When the spell ends, the creature reverts back to flesh. If the creature is physically broken while petrified, it suffers from similar deformities if it reverts to its original state.
Adapted from Magic of Faerûn (3e).
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