Level
3rd
Casting Time
1 Action
Range/Area
70 ft.
Components
M *
Duration
Until Dispelled
School
Necromancy
Attack/Save
CON Save
Damage/Effect
Psychic

Bloody spirits begin circling around you, before firing off at your target. They must make a DC 15 Constitution save. On a failed save, that creature becomes Frightened until the spell is dispelled, and receives 7 [roll]2d6[/roll] Psychic damage at the start of each of their turns until they are no longer frightened.

When used in a 5th, 7th or 9th level Spell Slot, this Psychic damage is increased by 1d6.

* - (at least 1/4th of a gallon of blood, taken from any creature)

Available For: Warlock (Legacy)

SyphoningSymphony

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