You create a wall of ooze on a solid surface within range. You can make the wall up to 60 feet long, 20 feet high, and 1 foot thick, or a ringed wall up to 20 feet in diameter, 20 feet high, and 1 foot thick. The wall is opaque and lasts for the duration.
When the wall appears, each creature within its area must make a Dexterity saving throw. On a failed save, a creature takes 6d10 acid damage and is restrained for the spell's duration, or on a successful save, they take half as much damage and are not restrained. A creature may make a Strength saving throw at the end of its turn to escape the restraint. Any creature that ends its turn within 5 feet of the wall of ooze or enters the wall for the first time takes 5d10 acid damage.
As an action on your turn, you may command the wall to move up to 15 feet in any direction of your choice or to bend into a different shape. All creatures restrained by the wall are pulled along with its movements.
At Higher Levels. When you cast this spell using a spell slot of 7th level or higher, the damage increases by 1d10 for each slot level above 6th.
* - (a small piece of phosphorus)
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Posted Feb 14, 2022I'm oozing