Level
1st
Casting Time
1 Bonus Action
Range/Area
10 ft.
Components
V
Duration
Instantaneous
School
Evocation
Attack/Save
DEX Save
Damage/Effect
Acid (...)
A burst of chaotic energy is unleashed from your position. Each creature within range, other than you, must succeed on a Dexterity saving throw. On a failed save, a creature takes 1d8 damage. The number rolled on that die determines the attack's damage type, as shown below. On a successful save, the creature takes half as much damage
| d8 | Damage Type |
|---|---|
| 1 | Acid |
| 2 | Cold |
| 3 | Fire |
| 4 | Force |
| 5 | Lightning |
| 6 | Poison |
| 7 | Psychic |
| 8 | Thunder |
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