Level
2nd
Casting Time
1 Action
Range/Area
30 ft.
Components
V, S
Duration
Instantaneous
School
Enchantment
Attack/Save
WIS Save
Damage/Effect
Social
Drawing on the bewildering power of the Feywild, you pose a yes or no question to a creature you can see within range that can hear and understand you. The target must make a Wisdom saving throw. A target automatically succeeds on this saving throw if it can’t be charmed. On a failed save, the creature is coaxed into giving a yes, no, or uncertain response that is truthful to the best of its knowledge. You know whether the target succeeded or failed on its saving throw.
Previous Versions
| Name | Date Modified | Views | Adds | Version | Actions |
|---|---|---|---|---|---|
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2/16/2022 3:52:14 AM
|
10
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0
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Coming Soon
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