Level
3rd
Casting Time
1 Action
Range/Area
90 ft. (10 ft. )
Components
V, S, M *
Duration
Instantaneous
School
Evocation
Attack/Save
DEX Save
Damage/Effect
All

A small glowing ball of energy shoots from your hand to impact a point within range. Choose acid, fire, thunder, lightning, cold or poison damage. Each creature within a 10 foot radius of the impact point must make a Dexterity saving throw or take 4d12 damage of the chosen type, or half on a successful save.

At Higher Levels. When you cast this spell using a spell slot of 4th level or higher the damage increases by 1d12 for each level above third.

* - (A diamond worth at least 150gp)

Spell Tags: Damage Combat

Available For: Sorcerer (Legacy) Wizard (Legacy)

SoapyPanther76

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