you say a random word, do a random thing, and touch a random object. then roll a d20 to decide what will happen.
1: you are mind controlled by your worst enemy for one day
2: set your hp to 1
3: summon a swarm of insects(wasps) that are hostile towards everything and take 2 damage every time they attack
4: take 2d4 necrotic damage
5: take 1d4 necrotic damage
6: replicate the eldritch blast cantrip
A beam of crackling energy streaks toward a creature within range. Make a ranged spell attack against the target. On a hit, the target takes 1d10 force damage.
The spell creates more than one beam when you reach higher levels: two beams at 5th level, three beams at 11th level, and four beams at 17th level. You can direct the beams at the same target or at different ones. Make a separate attack roll for each beam.
7: replicate the gust cantrip
You seize the air and compel it to create one of the following effects at a point you can see within 30 feet:
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One Medium or smaller creature that you choose must succeed on a Strength saving throw or be pushed up to 5 feet away from you.
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You create a small blast of air capable of moving one object that is neither held nor carried and that weighs no more than 5 pounds. The object is pushed up to 10 feet away from you. It isn’t pushed with enough force to cause damage.
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You create a harmless sensory effect using air, such as causing leaves to rustle, wind to slam shutters shut, or your clothing to ripple in a breeze
8: replicate the mage hand cantrip
A spectral, floating hand appears at a point you choose within 120 feet. The hand lasts for a minute or until you dismiss it as an action. The hand vanishes if it is ever more than 30 feet away from you or if you cast this spell again.
You can use your action to control the hand. You can use the hand to manipulate an object, open an unlocked door or container, stow or retrieve an item from an open container, or pour the contents out of a vial. You can move the hand up to 30 feet each time you use it.
The hand can't attack, activate magic items, or carry more than 10 pounds.
9: replicate the resistance cantrip
You touch one willing creature. Once before the spell ends, the target can roll a d4 and add the number rolled to one saving throw of its choice. It can roll the die before or after making the saving throw. The spell then ends.
10: get 10 flasks of alchemist fire
11: sprout wings to get a flying speed of 30 for an hour (if you already can fly then re-roll)
12: pause time for everyone besides you for one minute
13: get 10 GP
14: encase something in stone
15: set everything on fire within 50 feet of you
16: +5 to all stats for one hour
17: turn into someone else until you take damage
18: get a pet wolf that has 5 hp, you can command it to move up to 20 feet, attack someone for 1d4 damage, lift up to 10 pounds, and lick someone to make them walk backwards 1 foot
19: the DM decides what happens
20: choose one of these
a: turn into an ancient dragon (color is your choice) for an hour
b: teleport you and up to 10 other willing creatures to 5000 miles away
c: set your heath to (your current health + your max health * 2)
d: get four rings of elemental command for an hour
e: do any three of the other effects
after the spell effects end you are stunned
durations (how long until you have before then):
1: one day
2: instant
3: one minute
4-7: instant
8: one minute
9: the second you touch a creature
10: one minute
11: an hour
12: one minute
13: instant
14-15: instant
16: one hour
17: until you take damage
18: until your pet dies
19: DM decides
20: forever
* - (any random object)
Previous Versions
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2/17/2022 10:17:06 PM
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