Level
2nd
Casting Time
1 Reaction *
Range/Area
20 ft.
Components
V, M **
Duration
1 Minute
School
Illusion
Attack/Save
WIS Save
Damage/Effect
Psychic

Upon discovery of a divination spell's targeting yourself or an allied creature within range, you can cast this spell as a reaction designating a creature or area, otherwise casting takes an action.  If any divination spells are in effect within a 10-foot cylinder of the targeted spell or area the divination spells caster will be targeted by the spell. The divination spell's caster must make a Wisdom saving throw. On a failed save, the caster's spell dissipates, and the target becomes incapacitated for the duration. At the end of each of the diviner's turns before the spell ends, the target must succeed on a Wisdom saving throw or take 2d10 psychic damage. After one minute, or on a successful save, the spell ends but the targeted caster becomes unable to cast spells from the divination school until completing a long rest.

At Higher Levels. When you cast this spell using a spell slot of 3rd level or higher, the damage increases by 1d10 for each slot level above 2nd.

* - Upon noticing that you or someone in your group is being targeted with a divination spell. ** - (A glass figurine of an aberration, fiend, or undead worth at least 2 gold that is consumed.)

Spell Tags: Damage Control

Available For: Sorcerer (Legacy) Warlock (Legacy) Wizard (Legacy)

Insane_Hiker

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