The spirits of insects call out from within you, unleashing their thunderous songs in an area around you to a distance of 15 feet for the duration.
When you cast this spell, you can designate any number of creatures you can see to be unaffected by it. An affected creature's speed is halved in the area, and when the creature enters the area for the first time on a turn or starts its turn there, it must make a Wisdom saving throw. On a failed save, the creature takes 2d8 thunder damage and has disadvantage on attack rolls made against you until the start of its next turn. On a successful save, the creature takes half as much damage and does not have disadvantage on attack rolls.
At Higher Levels. When you cast this spell using a spell slot of 4th level or higher, the damage increases by 1d8 for each slot level above 3rd.
* - (a cicada husk)
Comments