Level
9th
Casting Time
10 Minutes
Range/Area
Sight 1 mile ()
Components
S, M *
Duration
3 Hours
School
Transmutation
Attack/Save
WIS Save
Damage/Effect
Control (...)

You create a magical map from the materials by completing a 10 minute summoning. Only one map can be active at the same time. This map can be summoned within reach by a bonus action every time its actine. On the map you can see the already explored places full detailed up to 1 mile distance centered to you. In this area every creature you saw appear like small figures in their current state tracking down their positions to the the point when you saw them first time after the summoning. As they move on the map you can see their movement in different colored footstep lines.

Move in Time and Space: 

  • As an action you can move creatures back or forward to their previous or current positions in time to an unoccupied place where they was before (maximum 3 target in one round and you describe the position and time where you move them to. A creature can only be teleported this way three times in a combat).
  • You can't target yourself by the Time Map's magic, you are the only one who's time and place remain always current.
  • Warlocks can't do shortrest while this spell is active.
  • If you want to move an enemy or an unwilling creature it can throw a WIS save against your spell save DC to avoid being teleported. Their earlyest position you can take a creature back is when you saw them for the first time since the spell is active (maximum 3 hour before).
  • If you move back in time a creature it doesn't regain hitpoints, if its died you can't bring them back to life this way.
  • If the creature is under a condition is related to a physical location like restrained in a spider's web, you can move them out with moving them on the map, this ends the condition. If a spell holds them in their place like Hold Person you can't move them. 
  • If the terrain changed in the current time it will appear to creatures the same if they moved backwards in time.
  • If somebody holds a new item in their inventory, they can bring it with themselves to the past or current time.
  • If creatures met in different timelines in the same place it counts as if they were there in the moment (so they contact even on a physical way).
  • If a creature moves out of the map or uses spells such teleportation you can try once to move them back on the current turn. On fail you lost their track. 
  • You can prepare the movement in time and space as a reaction if you haven't used in your turn.
  • If the spell ends the creatures remain in their place where they stay at the moment, in real life 3 hour later since the first activation.
* - (One empty magical scroll, golden dust, and a 2500 gp. worth hourglass that counts down 3 hours.)

Previous Versions

Name Date Modified Views Adds Version Actions
8/12/2019 2:21:49 AM
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7/18/2021 10:57:08 PM
49
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7/18/2021 10:59:57 PM
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7/18/2021 11:02:34 PM
52
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7/18/2021 11:35:27 PM
54
1
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7/18/2021 11:39:37 PM
54
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7/19/2021 6:38:44 AM
54
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2/19/2022 12:28:00 PM
55
2
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2/19/2022 12:46:56 PM
58
1
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Coming Soon

Spell Tags: Teleportation Control Utility

Available For: Bard (Legacy) Druid (Legacy) Sorcerer (Legacy) Warlock (Legacy) Wizard (Legacy)

Napalma

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