An undulating, warbling pulse of chaotic energy bursts out from you. Each creature in a sphere of radius 10 feet originating from you must make a Constitution saving throw as the energy washes through them. On a failed save, a creature takes 10d4 damage, on a successful save a creature only takes half damage. Each d4 corresponds to one of the following damage types; cold, fire, thunder, lightning, acid, poison, necrotic, radiant, psychic, force.
At Higher Levels. When you cast this spell using a spell slot of 5th level or higher, each target takes an additional 1d6 force damage for each slot level above 4th. Additionally, when cast using a 5th level spell slot, targets are pushed 5 feet away from you on a failed save. This increases by an additional 5 ft. for each slot level above 5th.
Previous Versions
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2/19/2022 6:27:35 AM
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2/22/2022 6:20:33 AM
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